
I took many long breaks from this game before finishing it because getting through a single level was more than enough of its gameplay at a time for me. It’s exhausting and gets really repetitive really fast. The beginning levels have a nice pace and are finished in about 20-25 minutes each, but by the end, each level just drags on with the last one taking a whole hour to get through. Unfortunately, where it falls short, is just how much of this combat there is. However, they did add a new monkey enemy type that only appears in sections with rows of pillars and those are particularly annoying to deal with and I generally tried to just avoid and move past them. Enemy variety is pretty much the same as the original games, but fortunately harpies are less annoying since they no longer shoot at you from a distance. They also added a new explosive weapon that shoots projectiles so fast that’s it’s borderline a hits can weapon which is really welcome considering how long the rockets from the rocket launchers take to reach their targets in these massive maps. It’s enjoyable to kite and dodge hoards of enemies and blow them up with your arsenal, especially once you get the mini gun and canon ball which I also remember loving in the original.


The music is good, but after being spoiled by Doom’s mixing it felt a little disappointing to go back to a game where the mixing is essentially on and on/off switch.
#SHADOW WARRIOR 3 IOS FULL#
I enjoyed how it slowly grew in scope, from almost being a corridor shooter to the full proper Serious Sam experience with hundreds of enemies attacking you at once. Serious Sam 3: I remember enjoying TFE when I was younger but really disliking TSE, so I was going into this one with an open mind. Wanting to scratch that itch left by the Doom reboot i scoured by backlog for similar games and ended up playing through Serious Sam 3 and finishing Shadow Warrior (I had actually started it last year).
